<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6462132765458801485.post6751120950399190602..comments</id><updated>2009-08-13T05:02:39.063-07:00</updated><title type='text'>Comments on Code Snippets: Opposite Lock GPLed</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.numfum.com/feeds/6751120950399190602/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default'/><link rel='alternate' type='text/html' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html'/><author><name>Carl Woffenden</name><uri>http://www.blogger.com/profile/03689529754409249436</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6462132765458801485.post-2050707738268014516</id><published>2009-08-13T05:02:39.063-07:00</published><updated>2009-08-13T05:02:39.063-07:00</updated><title type='text'>If you've built the game from the Google Code repo...</title><content type='html'>If you&amp;#39;ve built the game from the Google Code repository, I don&amp;#39;t have any problems with you distributing it. The copyright notice should remain though, and any changes you make to the game engine should be made available (as per the GPL license).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/2050707738268014516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/2050707738268014516'/><link rel='alternate' type='text/html' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html?showComment=1250164959063#c2050707738268014516' title=''/><author><name>Carl Woffenden</name><uri>http://www.blogger.com/profile/03689529754409249436</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='11458615073635072467'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html' ref='tag:blogger.com,1999:blog-6462132765458801485.post-6751120950399190602' source='http://www.blogger.com/feeds/6462132765458801485/posts/default/6751120950399190602' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6462132765458801485.post-2705032408298340924</id><published>2009-08-13T04:39:31.295-07:00</published><updated>2009-08-13T04:39:31.295-07:00</updated><title type='text'>Hi, I enjoyed the game very much! Can some one hel...</title><content type='html'>Hi, I enjoyed the game very much! Can some one help me to include flash screen in the beginning and ending, with sponsor logo? Is the customized game legal for distribution?&lt;br /&gt;&lt;br /&gt;Looking for coders to do the customization work. Please contact me [sales at 3Vdist.com]</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/2705032408298340924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/2705032408298340924'/><link rel='alternate' type='text/html' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html?showComment=1250163571295#c2705032408298340924' title=''/><author><name>Steven S</name><uri>http://www.blogger.com/profile/07704974276121583046</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html' ref='tag:blogger.com,1999:blog-6462132765458801485.post-6751120950399190602' source='http://www.blogger.com/feeds/6462132765458801485/posts/default/6751120950399190602' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6462132765458801485.post-4643624099465395579</id><published>2008-04-15T09:32:48.000-07:00</published><updated>2008-04-15T09:32:48.000-07:00</updated><title type='text'>(Answered via e-mail but I'll post the same here f...</title><content type='html'>(Answered via e-mail but I'll post the same here for completeness.) The game engine supports both larger sprites and maps but the tools on the download page do not. I'm happy you're learning from the code!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/4643624099465395579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/4643624099465395579'/><link rel='alternate' type='text/html' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html?showComment=1208277168000#c4643624099465395579' title=''/><author><name>Carl Woffenden</name><uri>http://www.blogger.com/profile/03689529754409249436</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='11458615073635072467'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html' ref='tag:blogger.com,1999:blog-6462132765458801485.post-6751120950399190602' source='http://www.blogger.com/feeds/6462132765458801485/posts/default/6751120950399190602' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6462132765458801485.post-7170659520635820239</id><published>2008-04-11T05:06:08.497-07:00</published><updated>2008-04-11T05:06:08.497-07:00</updated><title type='text'>Hi, thanks for release the game code. quite alot t...</title><content type='html'>Hi, thanks for release the game code. quite alot to learn from there.&lt;BR/&gt;&lt;BR/&gt;I had a question on the animated sprite. If i want create a larger animated sprite instead 32x32, is there any way to do on that? The tool only provided the 32x32 and 16x16. &lt;BR/&gt;&lt;BR/&gt;Thanks and really nice work on this game!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/7170659520635820239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6462132765458801485/6751120950399190602/comments/default/7170659520635820239'/><link rel='alternate' type='text/html' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html?showComment=1207915568497#c7170659520635820239' title=''/><author><name>lekboon</name><uri>http://www.blogger.com/profile/15462337641907863751</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.numfum.com/2008/01/opposite-lock-gpled.html' ref='tag:blogger.com,1999:blog-6462132765458801485.post-6751120950399190602' source='http://www.blogger.com/feeds/6462132765458801485/posts/default/6751120950399190602' type='text/html'/></entry></feed>